// new DropShadowFilter
[object Object]
// x.clone()
[object Object]
// x.clone() == x
false
// x.distance
4
// x.angle
44.9999999772279
// x.color
0
// x.alpha
1
// x.blurX
4
// x.blurY
4
// x.strength
1
// x.quality
1
// x.inner
false
// x.knockout
false
// x.hideObject
false
// x.distance (after set to 1000)
1000
// x.distance (after set to 2.5)
2.5
// x.angle (after set to 360)
0
// x.angle (after set to 361)
1
// x.color (after set to 0x1000000)
0
// x.alpha (after set to 1.5)
1
// x.blurX(after set to 100)
100
// x.blurY(after set to 100)
100
// x.strength (after set to 256)
255
// x.strength (after set to 1.5)
1.5
// x.quality(after set to 100)
15
// x.inner (after set to null)
false
// x.knockout (after set to null)
false
// x.hideObject (after set to null)
false
// x.distance (after set to -1)
-1
// x.angle (after set to -1)
-1
// x.angle (after set to -366)
-6
// x.color (after set to -1)
16777215
// x.color (after set to -10)
16777206
// x.color (after set to -0x11234567)
14465689
// x.alpha (after set to -1)
0
// x.blurX(after set to -1)
0
// x.blurY(after set to -1)
0
// x.strength (after set to -1)
0
// x.quality(after set to 2.5)
2
// x.quality(after set to -1)
0
// oob_under.distance
-1
// oob_under.angle
-1
// oob_under.color
16777215
// oob_under.alpha
0
// oob_under.blurX
0
// oob_under.blurY
0
// oob_under.strength
0
// oob_under.quality
0
// oob_under.inner
false
// oob_under.knockout
false
// oob_under.hideObject
false
// oob_over.distance
256
// oob_over.angle
256
// oob_over.color
16777215
// oob_over.alpha
1
// oob_over.blurX
255
// oob_over.blurY
255
// oob_over.strength
255
// oob_over.quality
15
// oob_over.inner
true
// oob_over.knockout
true
// oob_over.hideObject
true
